Reply To: Normal Damage – The big debate! lol

#814
Avatar photoVolf
Participant

Having grown up on the likes of Unreal modded with Instagib / the speeds of QuakeIII online with Quake damage on, I’m come very much accustomed to high damage that comes with RD/XD games and trying to be the quickest to aim and move round the map.

Personally: I find ND frustrating. Unloading a whole clip into someone like a sponge and then dying when they hit the right spot, can be infuriating.

But I don’t have to play once an ND map comes on, can still watch others and join in with the chat banter, or have a rest/get a drink/beer/coffee etc whilst others play until the round is over so it’s not a big deal for me if L!VE wishes to go down the 50/50 route, something for everyone then.