===========================================================================
Title                   : <Metallophobia>
Date                    :  4/18/03
Version	              : 1.0
Filename                : Metallophobia.bsp
Author                  : PyromaniacLVI
Email                   : PyromaniacLVI@optonline.net

Description             : its title translates to fear of metal its a ctf level with three bridges over a spike pit

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* Play Information *

Game                    : Soldier of Fortune 2
Type                    : Multiplayer
Supported Modes		: CTF, ELIM,  
requires                : SoF2 Full Version 1.02 or higher
Players                 : 10-20 anymore and it may get hectic 

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* Construction *

Base                    : Original creation (inspiration from <THT> Spike's map Bridge of Argonath)
Editor                  : Sof2SDK
Buildtime               :  about 3 weeks on and off (i got bored with it for a while and worked on others)
Known Bugs              : i dont kno of any at this time (email me if you find any)

Features                : 
New Textures?		: no
New Sounds?		: No
Custom Soundtrack?	: No

Compile Machine         :  AthlonXP 1.8 Ghz with 512 DDRSDRAM a 128 mb ti4600 Geforce 4, 60 GB HD and a 450 watt power supply
Compile Time            :  not too long

Secrets:                                            1 (so far)

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* Installation *                

The .pk3 file should be extracted to the user's SoF2 /base/ directory.

* To Play *

Start an SoF2 Multiplayer Game.
Select <Map Name> from the multiplayer server list.
*or pull down the console (~) and type : map <mapname>

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* Credits *

thank you everyone on Pharo FS' and Marko's forums without you guys id know alot less about mapping and textures and shaders
marko for the prefabs and the sky
my clan ={LAW}= that tested it with me
marko and http://www.gdconnect.com/ for the tutorials on mapping
http://www.gdconnect.com
david berry for the desk prefab
anyone else that game me inspiration for this map (you know who you are ;))

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* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
