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Title                   : Warehouses on the Wharf
Date                    : 02/20/2003
Version			: 1.1 (second release)
Filename                : mp_dock.bsp
Author                  : D Sharp
Email                   : david4894@comcast.net

Description             : The setting is, a Warehouse district, at night, in the big city.
This ver 1.1 fixes no shooting through south and west fence, guard shacks roof, misaligned texture on boxes, tank pipes can now be shoot and walked  under.			       
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* Play Information *

Game                    : Soldier of Fortune 2
Type                    : Multiplayer
Supported Modes		: CTF for now maybe a update to other types if this map plays well.
Requires                : SoF2 Full Version 1.00 or higher
Players                 : # of recommended players: the game is set for 20 players.

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* Construction *

Base                    : Original creation
Editor                  : SoF2 SDK ver 1.02
Buildtime               : 60 - 80 hours (hard to tell, was a learning process)
Known Bugs              : None that I am aware off. (possible slow on slow machines, and or                           connections)

Features                : 
New Textures?		: No
New Sounds?		: No
Custom Soundtrack?	: No

Compile Machine         : 1Ghz Amd Athlon, 784 megs ram, ati 9700 pro graphics w/128 meg ram.
Compile Time            : full vis: 4 hrs 28 min.  Full vis extra light: 13 hrs 56 min.

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* Installation *                

The .pk3 file should be extracted to the user's SoF2 /base/ directory.

* To Play *

Start an SoF2 Multiplayer Game.
Select <Map Name> from the multiplayer server list.
*or pull down the console (~) and type : map <mapname>

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* Credits *

PlanetSoldierofFortune.com - Your source for SoF\SoF2 news, information, and content.

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* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.