    	++++++++++++++++++++++++++++++++++++++++++++++

	 		    Stack	   




		Installation:
		extract the PK3 using WINZIP, or WINRAR into your 
		Soldier of fortune II Double Helix\base folder.
		Run the game, and play.
    	+++++++++++++++++++++++++++++++++++++++++++++++
                 
		Author:		JIM_BOB7813, and Sam  for releasing the map sources. 
				All I did was texture the map, and insert pick-ups etc. 
				YHCIR also helped in testing, and pk3'ing
    		E-mail:		jim_bob78456@hotmail.com
		Homepage:	www.jimbobmaps.vze.com
		Previous work:	This is my fith map for sof2, the first one was Telesniper, 
				the second was Minimoke, the third was Remagen, 
				and the forth was Cellblock
    	+++++++++++++++++++++++++++++++++++++++++++++++

		Map info:	It is a medium/small ctf, dm, map suitable for up to 14 players.
				It looks like it has been cel shaded.
				Layout from the N64 game Goldeneye.

		Gametypes: dm elim tdm ctf ctdm cctf. 
		New sounds: yes, the music from the Goldeneye map "Facility".
		New textures: no
		Compile time: 3 mins 
		Secrets: 0
		Date: 8th April 2003
		Construction time: 2 days
		
	+++++++++++++++++++++++++++++++++++++++++++++++

		Editor used:	GTK Radiant, version 1.2.12
		Compile Machine: AMD Athlon T-Bird 1.3Ghz, 384Mb RAM, Geforce 2 mx-200 32mb

		And a big thank you to everyone on the marko/pharao forums, who helped us,
		and to Marko for releasing his source files, they helped a lot.
		I got the idea of cel shading from a map for ut2003 called celled facility 
		by Accurain.
		And to YDNAR for q3map2 :)
		
	
	+++++++++++++++++++++++++++++++++++++++++++++++

		* Copyright / Permissions *

		All original and composed textures in this level remain property of
		the sources respective owners.

		You may NOT use this level as a base to build additional levels.

		You may distribute this PK3 in any electronic format (BBS, Internet,
		CD, etc) as long as you credit the author. Include all files intact in
		the original archive.
