type ambientset

amsdir s:/base/sound
outdir sound
basedir s:/base

;*************************************************
;GENERAL SETS
;*************************************************

;*********************
;foxhound
;*********************
generalSet foxhound
timebetweenwaves 10 20
subWaves ambience/foxhound metal_stress01 metal_stress02 metal_stress03 metal_stress04 metal_thump01 metal_thump04 metal_thump02 metal_creaks
loopedWave ambience/cargoliner/interior_ambience
volRange 235 245

;*********************
;Under_Water
;*********************
generalSet Under_Water
timeBetweenWaves 5 45
subWaves ambience/underwater bubbles01 bubbles02 bubbles03
loopedWave ambience/underwater/underwater_loop
volRange 230 240

;*********************
;tut_vent
;*********************
generalSet tut_vent
timeBetweenWaves 0 0
loopedWave ambience/kamchatka/underground
volRange 200 220

;*********************
;LinerStorm
;*********************
generalSet LinerStorm
timeBetweenWaves 10 45
subWaves ambience/cargoliner steamboatdistant steamboatdistant2
loopedWave ambience/cargoliner/stormsoundscape
volRange 150 200

;*********************
;LinerInterior
;*********************
generalSet LinerInterior
timeBetweenWaves 5 30
subWaves ambience/cargoliner metal_creaks metal_thump01 metal_thump04 thunderstrikeR thunderstrikeL
loopedWave ambience/cargoliner/interior_ambience01
volRange 235 245

;*********************
;Liner_engine01
;*********************
generalSet Liner_engine01
timeBetweenWaves 5 20
subWaves ambience/kamchatka steam steam2
subWaves ambience/generic steam_blast02 steam_blast03
loopedWave ambience/cargoliner/engine_room
volRange 225 240

;*********************
;COL_tube
;*********************
generalSet COL_tube
timeBetweenWaves 2 50
subWaves ambience/colombia plastic01 plastic02
loopedWave ambience/colombia/plastic_tube
volRange 100 150

;*********************
;Liner_sink
;*********************
generalSet Liner_sink
timeBetweenWaves 10 20
subWaves ambience/cargoliner metal_stress01 metal_stress02 metal_stress03 metal_stress04 metal_thump01 metal_thump04 metal_thump02 metal_creaks
subWaves ambience/colombia/battlebackground explosion01
loopedWave ambience/cargoliner/ship_sinking
volRange 180 200

;*********************
;Liner_engine02
;*********************
generalSet Liner_engine02
timeBetweenWaves 10 35
subWaves ambience/kamchatka steam steam2
loopedWave ambience/cargoliner/engine_room2
volRange 170 195

;*********************
;LinerInterior2
;*********************
generalSet LinerInterior2
timeBetweenWaves 5 25
subWaves ambience/cargoliner metal_thump04 metal_creaks metal_thump01 metal_stress02 metal_stress03
loopedWave ambience/cargoliner/interior_ambience
volRange 235 245

;*********************
;Jungle
;*********************
generalSet Jungle
timeBetweenWaves 13 45
subWaves ambience/colombia bird_trill monkies02 solo_bird solo_bird2 monkies03 monkies04
loopedWave ambience/colombia/insect_birdloop
volRange 150 175

;*********************
;Jungle_rain
;*********************
generalSet Jungle_rain
timeBetweenWaves 13 45
subWaves ambience/colombia monkies02 monkies03 monkies04 solo_bird solo_bird2 bird_trill
subWaves ambience/cargoliner thunderstrikeR
loopedWave ambience/colombia/jungle_rain
volRange 175 200

;*********************
;jungle_wind
;*********************
generalSet jungle_wind
timeBetweenWaves 13 45
subWaves ambience/colombia solo_bird solo_bird2 bird_trill monkies04 monkies03
loopedWave ambience/colombia/jungle_wind
volRange 175 200

;*********************
;HK_docks
;*********************
generalSet HK_docks
timeBetweenWaves 5 45
subWaves ambience/hongkong seagull01 seagull02 seagull03
loopedWave ambience/hongkong/harbor_ambient
volRange 150 200

;*********************
;kam_cart
;*********************
generalSet kam_cart
timeBetweenWaves 0 0
loopedWave misc/events/kam_cart
volRange 100 150

;*********************
;kam_train
;*********************
generalSet kam_train
timeBetweenWaves 0 0
loopedWave ambience/kamchatka/on_train
volRange 100 150

;*********************
;Airplane_interior
;*********************
generalSet Airplane_interior
timeBetweenWaves 0 0
loopedWave ambience/airplane/inside_plane
volRange 220 245

;*********************
;FINCA_cellar
;*********************
generalSet FINCA_cellar
timeBetweenWaves 0 0
loopedWave ambience/finca/underground_cellar
volRange 100 150

;*********************
;finca_cellar2
;*********************
generalSet finca_cellar2
timeBetweenWaves 0 0
loopedWave ambience/finca/underground_cellar2
volRange 150 175

;*********************
;FINCA_interior01
;*********************
generalSet FINCA_interior01
timeBetweenWaves 0 0
volRange 150 175

;*********************
;FINCA_attic
;*********************
generalSet FINCA_attic
timeBetweenWaves 0 0
volRange 100 150

;*********************
;pra_storm1
;*********************
generalSet pra_storm1
timeBetweenWaves 7 35
subWaves ambience/cargoliner thunderstrike trail_thunder
subWaves ambience/kamchatka high_wind_gust_nonloop high_wind_gust_nonloop2
loopedWave ambience/prague/pra_storm
volRange 200 240

;*********************
;pra_cellar
;*********************
generalSet pra_cellar
timeBetweenWaves 0 0
loopedWave ambience/finca/underground_cellar2
volRange 175 200

;*********************
;pra_storm2
;*********************
generalSet pra_storm2
timeBetweenWaves 7 35
subWaves ambience/cargoliner thunderstrike trail_thunder
subWaves ambience/kamchatka high_wind_gust_nonloop2 high_wind_gust_nonloop
loopedWave ambience/prague/pra_storm2
volRange 200 240

;*********************
;finca_out
;*********************
generalSet finca_out
timeBetweenWaves 10 45
subWaves ambience/finca dog_bark1 dog_bark2
loopedWave ambience/generic/outdoor01
volRange 100 150

;*********************
;HOS_interior
;*********************
generalSet HOS_interior
timeBetweenWaves 0 0
volRange 150 175

;*********************
;Airport_interior
;*********************
generalSet Airport_interior
timeBetweenWaves 7 35
subWaves ambience/airport plane_pass01 plane_pass02 plane_pass03
subWaves ambience/colombia/battlebackground ak01 m1601 m1602 scream01 scream02 scream03
loopedWave ambience/airport/airport_rumble
volRange 100 150

;*********************
;Airport_interior2
;*********************
generalSet Airport_interior2
timeBetweenWaves 0 0
loopedWave ambience/cargoliner/interior_ambience
volRange 100 150

;*********************
;breathing
;*********************
generalSet breathing
timeBetweenWaves 0 0
loopedWave pain_death/mullins/breath
volRange 225 245

;*********************
;PRA_station
;*********************
generalSet PRA_station
timeBetweenWaves 5 25
subWaves ambience/prague train_toot01 train_toot02 train_toot03 train_bell train_bell2
loopedWave ambience/prague/train_station
volRange 100 150

;*********************
;pra_station2
;*********************
generalSet pra_station2
timeBetweenWaves 10 45
subWaves ambience/prague train_bell2 train_toot01
loopedWave ambience/generic/room_interior02
volRange 100 150

;*********************
;tut_interior01
;*********************
generalSet tut_interior01
timeBetweenWaves 0 0
loopedWave ambience/nyc/nyc_interior
volRange 175 200

;*********************
;HOS_exterior
;*********************
generalSet HOS_exterior
timeBetweenWaves 5 45
subWaves ambience/hospital siren01 siren02
loopedWave ambience/kamchatka/wind1
volRange 120 200

;*********************
;Airport_hangar
;*********************
generalSet Airport_hangar
timeBetweenWaves 0 0
loopedWave ambience/airport/aport_hangar
volRange 100 150

;*********************
;airport_exterior
;*********************
generalSet airport_exterior
timeBetweenWaves 12 45
subWaves ambience/airport plane_pass01 plane_pass02 plane_pass03
loopedWave ambience/nyc/nyc_light
volRange 200 225

;*********************
;COL_village
;*********************
generalSet COL_village
timeBetweenWaves 7 40
subWaves ambience/colombia vil_dog01 vil_dog02 vil_dog03 vil_cry01 vil_cry02
loopedWave ambience/colombia/vil_wind
volRange 150 175

;*********************
;col_wind
;*********************
generalSet col_wind
timeBetweenWaves 0 0
loopedWave ambience/kamchatka/wind1
volRange 145 175

;*********************
;COL_battle
;*********************
generalSet COL_battle
timeBetweenWaves 5 25
subWaves ambience/colombia/battlebackground ak01 boom01 explosion01 m1601 m1602
loopedWave ambience/colombia/battlebackground/battle_background
volRange 180 200

;*********************
;HK_boat
;*********************
generalSet HK_boat
timeBetweenWaves 0 0
loopedWave ambience/hongkong/hk_boat
volRange 175 200

;*********************
;kam_parachute
;*********************
generalSet kam_parachute
timeBetweenWaves 5 25
subWaves ambience/kamchatka bass_wind_gust_nonloop2 high_wind_gust_nonloop2 high_wind_gust_nonloop
loopedWave ambience/kamchatka/parachute
volRange 200 220

;*********************
;HK_interior4
;*********************
generalSet HK_interior4
timeBetweenWaves 0 0
loopedWave ambience/kamchatka/deep_rumble3
volRange 100 150

;*********************
;COL_hueyflight
;*********************
generalSet COL_hueyflight
timeBetweenWaves 0 0
loopedWave ambience/colombia/huey_interior
volRange 240 245

;*********************
;PRA_rain
;*********************
generalSet PRA_rain
timeBetweenWaves 8 45
subWaves ambience/cargoliner thunderstrikeR thunderstrikeL
loopedWave ambience/prague/pra1_rain
volRange 200 220

;*********************
;PRA_train01
;*********************
generalSet PRA_train01
timeBetweenWaves 0 0
loopedWave ambience/prague/train_interior_idle
volRange 175 200

;*********************
;PRA_train02
;*********************
generalSet PRA_train02
timeBetweenWaves 0 0
loopedWave ambience/prague/train_interior_move
volRange 175 200

;*********************
;PRA_interior
;*********************
generalSet PRA_interior
timeBetweenWaves 10 45
subWaves ambience/cargoliner thunderstrikeL thunderstrikeR
volRange 125 150

;*********************
;COL_river
;*********************
generalSet COL_river
timeBetweenWaves 5 35
subWaves ambience/colombia bird_trill solo_bird solo_bird2 monkies03 monkies04
loopedWave ambience/colombia/col_river
volRange 100 150

;*********************
;desert
;*********************
generalSet desert
timeBetweenWaves 0 0
loopedWave ambience/jordan/desert_wind
volRange 100 150

;*********************
;hills_exterior
;*********************
generalSet hills_exterior
timeBetweenWaves 20 45
subWaves ambience/colombia solo_bird2
subWaves ambience/finca dog_bark2 dog_bark1
loopedWave ambience/kamchatka/wind1
volRange 150 180

;*********************
;truck_run01
;*********************
generalSet truck_run01
timeBetweenWaves 0 0
loopedWave ambience/vehicles/truck_run
volRange 150 180

;*********************
;NYC
;*********************
generalSet NYC
timeBetweenWaves 15 65
subWaves ambience/nyc horns02 horns01
loopedWave ambience/nyc/nyc_light
volRange 180 200

;*********************
;ARM_mainframe
;*********************
generalSet ARM_mainframe
timeBetweenWaves 10 65
subWaves ambience/nyc beep handshake beep2 beep3 printer03
loopedWave ambience/nyc/mainframe_loop
volRange 100 150

;*********************
;JOR_battle
;*********************
generalSet JOR_battle
timeBetweenWaves 5 25
subWaves ambience/colombia/battlebackground ak01 boom01 m1601 m1602 explosion01
subWaves ambience/jordan mortar1 mortar2
loopedWave ambience/jordan/jordan_battle2
volRange 175 200

;*********************
;JOR_battle2
;*********************
generalSet JOR_battle2
timeBetweenWaves 10 45
subWaves ambience/colombia/battlebackground ak01 boom01 explosion01 m1601 m1602
subWaves ambience/jordan mortar2
loopedWave ambience/jordan/jordan_battle2
volRange 175 200

;*********************
;NYC_interior
;*********************
generalSet NYC_interior
timeBetweenWaves 0 0
volRange 50 100

;*********************
;pra5_ontruck
;*********************
generalSet pra5_ontruck
timeBetweenWaves 10 30
subWaves ambience/vehicles tire_squeal02 tire_squeal03 tire_squeal04 tire_squeal05
subWaves ambience/kamchatka high_wind_gust_nonloop2 high_wind_gust_nonloop
loopedWave ambience/vehicles/truck_run_wind
volRange 240 250

;*********************
;nyc_rain
;*********************
generalSet nyc_rain
timeBetweenWaves 15 65
subWaves ambience/nyc horns02 horns01
loopedWave ambience/nyc/nyc_rain
volRange 180 200

;*********************
;NYC_alley
;*********************
generalSet NYC_alley
timeBetweenWaves 20 50
subWaves ambience/nyc horns01
loopedWave ambience/nyc/nyc_light
volRange 200 225

;*********************
;SHOP_interior1
;*********************
generalSet SHOP_interior1
timeBetweenWaves 8 25
volRange 50 100

;*********************
;SHOP_interior2
;*********************
generalSet SHOP_interior2
timeBetweenWaves 15 40
subWaves ambience/nyc printer03 handshake printer02
volRange 50 100

;*********************
;subway_int
;*********************
generalSet subway_int
timeBetweenWaves 0 0
loopedWave ambience/vehicles/subway_int
volRange 100 120

;*********************
;shop_interior3
;*********************
generalSet shop_interior3
timeBetweenWaves 0 0
volRange 50 100

;*********************
;tut_interior02
;*********************
generalSet tut_interior02
timeBetweenWaves 0 0
loopedWave ambience/generic/room_interior02
volRange 175 200

;*********************
;tut_exterior
;*********************
generalSet tut_exterior
timeBetweenWaves 0 0
loopedWave ambience/nyc/nyc_light
volRange 210 215

;*********************
;SHOP_exterior
;*********************
generalSet SHOP_exterior
timeBetweenWaves 10 50
subWaves ambience/kamchatka high_wind_gust_nonloop bass_wind_gust_nonloop2 bass_wind_gust_nonloop high_wind_gust_nonloop2
loopedWave ambience/kamchatka/wind3_heavy
volRange 210 225

;*********************
;Kam_interior
;*********************
generalSet Kam_interior
timeBetweenWaves 5 45
subWaves ambience/kamchatka old_fan steam steam2 old_fan2
subWaves ambience/generic steam_blast03
subWaves ambience/cargoliner metal_thump01 metal_thump02 metal_thump03 metal_thump04
loopedWave ambience/kamchatka/deep_rumble
volRange 175 200

;*********************
;HK_interior
;*********************
generalSet HK_interior
timeBetweenWaves 5 25
subWaves ambience/cargoliner metal_thump01
loopedWave ambience/kamchatka/deep_rumble
volRange 100 150

;*********************
;HK_exterior2
;*********************
generalSet HK_exterior2
timeBetweenWaves 15 45
subWaves ambience/nyc horns02
subWaves ambience/hongkong bike01 bike02
subWaves ambience/finca dog_bark1 dog_bark2
loopedWave ambience/nyc/nyc_light
volRange 100 150

;*********************
;liner_ocean
;*********************
generalSet liner_ocean
timeBetweenWaves 10 35
subWaves ambience/cargoliner steamboatdistant steamboatdistant2 trail_thunder
loopedWave ambience/cargoliner/ocean_rain
volRange 140 175

;*********************
;HK_exterior
;*********************
generalSet HK_exterior
timeBetweenWaves 20 45
loopedWave ambience/kamchatka/exterior
volRange 100 150

;*********************
;HK_interior2
;*********************
generalSet HK_interior2
timeBetweenWaves 5 25
loopedWave ambience/finca/underground_cellar2
volRange 100 150

;*********************
;HK_interior3
;*********************
generalSet HK_interior3
timeBetweenWaves 0 0
loopedWave ambience/kamchatka/deep_rumble2
volRange 100 150

;*********************
;Kam_interior2
;*********************
generalSet Kam_interior2
timeBetweenWaves 5 45
subWaves ambience/nyc beep
loopedWave ambience/cargoliner/interior_ambience
volRange 175 200

;*********************
;Kam_interior3
;*********************
generalSet Kam_interior3
timeBetweenWaves 8 45
subWaves ambience/cargoliner metal_stress01 metal_stress04 metal_thump02 metal_thump01 metal_stress04
loopedWave ambience/kamchatka/deep_rumble2
volRange 175 200

;*********************
;kam_interior4
;*********************
generalSet kam_interior4
timeBetweenWaves 8 45
subWaves ambience/cargoliner metal_thump04 metal_stress03 metal_stress01 metal_stress02 metal_thump02
loopedWave ambience/kamchatka/deep_rumble4
volRange 190 200

;*********************
;Kam_exterior
;*********************
generalSet Kam_exterior
timeBetweenWaves 10 25
subWaves ambience/kamchatka bass_wind_gust_nonloop bass_wind_gust_nonloop2
loopedWave ambience/kamchatka/wind1
volRange 180 200

;*********************
;Kam_exterior2
;*********************
generalSet Kam_exterior2
timeBetweenWaves 8 35
subWaves ambience/kamchatka bass_wind_gust_nonloop bass_wind_gust_nonloop2 high_wind_gust_nonloop high_wind_gust_nonloop2
loopedWave ambience/kamchatka/wind2
volRange 185 205

;*********************
;Kam_canyon
;*********************
generalSet Kam_canyon
timeBetweenWaves 5 45
subWaves ambience/kamchatka bass_wind_gust_nonloop bass_wind_gust_nonloop2 high_wind_gust_nonloop high_wind_gust_nonloop2
loopedWave ambience/kamchatka/canyon_wind
volRange 175 200

;*********************
;kam_pipes
;*********************
generalSet kam_pipes
timeBetweenWaves 10 30
subWaves ambience/kamchatka ice01 ice02 ice03
loopedWave ambience/kamchatka/underground
volRange 175 200


;*************************************************
;LOCAL SETS
;*************************************************

;*********************
;huey_main
;*********************
localSet huey_main
timeBetweenWaves 0 0
loopedWave ambience/colombia/huey_main
volRange 200 230
radius 5500

;*********************
;huey_main2
;*********************
localSet huey_main2
timeBetweenWaves 0 0
loopedWave ambience/colombia/huey_main
volRange 240 245
radius 3000

;*********************
;jet_engine
;*********************
localSet jet_engine
timeBetweenWaves 0 0
loopedWave ambience/vehicles/jet_engine
volRange 250 255
radius 3500

;*********************
;subway
;*********************
localSet subway
timeBetweenWaves 10 45
loopedWave ambience/vehicles/train_idle
volRange 190 220
radius 800

;*********************
;security_camera
;*********************
localSet security_camera
timeBetweenWaves 0 0
loopedWave misc/confused/sec_camera
volRange 130 160
radius 150

;*********************
;huey_tail
;*********************
localSet huey_tail
timeBetweenWaves 0 0
loopedWave ambience/colombia/huey_tail
volRange 150 200
radius 650

;*********************
;huey_off
;*********************
localSet huey_off
timeBetweenWaves 0 0
loopedWave ambience/colombia/huey_off
volRange 230 245
radius 1250

;*********************
;huey_inflight
;*********************
localSet huey_inflight
timeBetweenWaves 0 0
loopedWave ambience/colombia/huey_interior
volRange 235 245
radius 2500

;*********************
;forklift_idle
;*********************
localSet forklift_idle
timeBetweenWaves 0 0
loopedWave ambience/vehicles/forklift
volRange 195 200
radius 550

;*********************
;water_pipes
;*********************
localSet water_pipes
timeBetweenWaves 0 0
loopedWave ambience/generic/water_pipes
volRange 220 225
radius 350

;*********************
;water_boil
;*********************
localSet water_boil
timeBetweenWaves 0 0
loopedWave ambience/generic/water_boil
volRange 200 245
radius 300

;*********************
;heart_monitor01
;*********************
localSet heart_monitor01
timeBetweenWaves 0 0
loopedWave ambience/hospital/heartmon01
volRange 220 225
radius 600

;*********************
;heart_monitor02
;*********************
localSet heart_monitor02
timeBetweenWaves 0 0
loopedWave ambience/hospital/heartmon02
volRange 220 225
radius 600

;*********************
;boat_outboard
;*********************
localSet boat_outboard
timeBetweenWaves 0 0
loopedWave ambience/vehicles/outboardboat
volRange 100 150
radius 500

;*********************
;stone_grind
;*********************
localSet stone_grind
timeBetweenWaves 0 0
loopedWave ambience/generic/stones
volRange 160 180
radius 400

;*********************
;water_pump
;*********************
localSet water_pump
timeBetweenWaves 0 0
loopedWave ambience/generic/water_pump
volRange 210 220
radius 450

;*********************
;boat_liner
;*********************
localSet boat_liner
timeBetweenWaves 0 0
loopedWave ambience/vehicles/liner
volRange 250 255
radius 700

;*********************
;fan
;*********************
localSet fan
timeBetweenWaves 0 0
loopedWave ambience/generic/fan
volRange 200 220
radius 500

;*********************
;tree_sway
;*********************
localSet tree_sway
timeBetweenWaves 0 0
loopedWave ambience/generic/palm_tree
volRange 100 120
radius 750

;*********************
;target_practice
;*********************
localSet target_practice
timeBetweenWaves 0 0
loopedWave ambience/generic/target
volRange 215 220
radius 500

;*********************
;huey_hover
;*********************
localSet huey_hover
timeBetweenWaves 0 0
loopedWave ambience/colombia/huey_hovering
volRange 235 245
radius 50000

;*********************
;huey_flyby
;*********************
localSet huey_flyby
timeBetweenWaves 0 0
loopedWave ambience/colombia/huey_flyby
volRange 235 245
radius 1000

;*********************
;gas_line
;*********************
localSet gas_line
timeBetweenWaves 0 0
loopedWave ambience/generic/gas_escaping
volRange 130 150
radius 400

;*********************
;lwfall
;*********************
localSet lwfall
timeBetweenWaves 0 0
loopedWave ambience/colombia/waterfall_01
volRange 150 175
radius 2000

;*********************
;awfall
;*********************
localSet awfall
timeBetweenWaves 0 0
loopedWave ambience/colombia/waterfall_03
volRange 175 190
radius 4500

;*********************
;huey_muffled
;*********************
localSet huey_muffled
timeBetweenWaves 0 0
loopedWave ambience/colombia/huey_interior2
volRange 180 200
radius 600

;*********************
;air_conditioner
;*********************
localSet air_conditioner
timeBetweenWaves 0 0
loopedWave ambience/generic/air_conditioner
volRange 120 180
radius 300

;*********************
;hk_engine
;*********************
localSet hk_engine
timeBetweenWaves 0 0
loopedWave ambience/hongkong/engine_room
volRange 210 220
radius 650

;*********************
;hk_engine2
;*********************
localSet hk_engine2
timeBetweenWaves 0 0
loopedWave ambience/hongkong/engine_room02
volRange 200 220
radius 400

;*********************
;geiger
;*********************
localSet geiger
timeBetweenWaves 0 0
loopedWave ambience/generic/geiger
volRange 195 200
radius 500

;*********************
;air_conditioner2
;*********************
localSet air_conditioner2
timeBetweenWaves 0 0
loopedWave ambience/generic/air_conditioner2
volRange 150 180
radius 550

;*********************
;sonar
;*********************
localSet sonar
timeBetweenWaves 0 0
loopedWave ambience/cargoliner/sonar
volRange 180 200
radius 300

;*********************
;rain_canvas
;*********************
localSet rain_canvas
timeBetweenWaves 0 0
loopedWave ambience/generic/rain_c
volRange 150 180
radius 400

;*********************
;rain_metal
;*********************
localSet rain_metal
timeBetweenWaves 0 0
loopedWave ambience/generic/rain_m
volRange 175 200
radius 400

;*********************
;small_clock
;*********************
localSet small_clock
timeBetweenWaves 0 0
loopedWave ambience/generic/s_clock
volRange 100 110
radius 150

;*********************
;elev_shaft
;*********************
localSet elev_shaft
timeBetweenWaves 0 0
loopedWave ambience/generic/room_interior03
volRange 235 245
radius 500

;*********************
;car_idle
;*********************
localSet car_idle
timeBetweenWaves 0 0
loopedWave ambience/vehicles/car_idle
volRange 150 200
radius 500

;*********************
;truck_start
;*********************
localSet truck_start
timeBetweenWaves 0 0
loopedWave ambience/vehicles/truck_start01
volRange 240 245
radius 850

;*********************
;truck_run
;*********************
localSet truck_run
timeBetweenWaves 0 0
loopedWave ambience/vehicles/truck_run
volRange 230 245
radius 1000

;*********************
;water_trickling01
;*********************
localSet water_trickling01
timeBetweenWaves 0 0
loopedWave ambience/generic/water_trick01
volRange 150 160
radius 450

;*********************
;ventilator
;*********************
localSet ventilator
timeBetweenWaves 0 0
loopedWave ambience/hospital/ventilator
volRange 200 225
radius 600

;*********************
;water_spray
;*********************
localSet water_spray
timeBetweenWaves 0 0
loopedWave ambience/generic/water_spray
volRange 235 240
radius 600

;*********************
;water_trickling02
;*********************
localSet water_trickling02
timeBetweenWaves 0 0
loopedWave ambience/generic/water_trick02
volRange 150 160
radius 450

;*********************
;shop_xray
;*********************
localSet shop_xray
timeBetweenWaves 15 45
subWaves ambience/shop xray2
subWaves ambience/nyc beep
loopedWave ambience/shop/xray
volRange 240 250
radius 800

;*********************
;water_trickling03
;*********************
localSet water_trickling03
timeBetweenWaves 0 0
loopedWave ambience/generic/water_trick03
volRange 150 160
radius 450

;*********************
;radio_music02
;*********************
localSet radio_music02
timeBetweenWaves 0 0
loopedWave ambience/generic/radiomusic_02
volRange 100 120
radius 200

;*********************
;radio_music03
;*********************
localSet radio_music03
timeBetweenWaves 0 0
loopedWave ambience/generic/radiomusic_01
volRange 100 120
radius 170

;*********************
;radio_static
;*********************
localSet radio_static
timeBetweenWaves 0 0
loopedWave ambience/generic/radio_static
volRange 75 100
radius 200

;*********************
;radio_static2
;*********************
localSet radio_static2
timeBetweenWaves 5 35
subWaves ambience/generic morsecode spanish01 spanish02 spanish03 spanish04 spanish05
loopedWave ambience/generic/radio_static
volRange 100 150
radius 200

;*********************
;radio_static3
;*********************
localSet radio_static3
timeBetweenWaves 8 35
subWaves ambience/generic spanish01 spanish02 spanish03 spanish04
loopedWave ambience/generic/radio_static
volRange 175 190
radius 300

;*********************
;radio_static_russian
;*********************
localSet radio_static_russian
timeBetweenWaves 9 35
subWaves ambience/generic russian01 russian02 russian03
loopedWave ambience/generic/radio_static
volRange 175 200
radius 400

;*********************
;server_room
;*********************
localSet server_room
timeBetweenWaves 0 0
loopedWave ambience/nyc/mainframe_loop
volRange 190 220
radius 600

;*********************
;bowling_machine
;*********************
localSet bowling_machine
timeBetweenWaves 0 0
loopedWave ambience/finca/bowling_machine
volRange 180 200
radius 500

;*********************
;seagulls
;*********************
localSet seagulls
timeBetweenWaves 0 0
loopedWave ambience/hongkong/seagull_loop
volRange 150 200
radius 450

;*********************
;liner
;*********************
localSet liner
timeBetweenWaves 0 0
loopedWave ambience/vehicles/liner
volRange 245 250
radius 1200

;*********************
;angel
;*********************
localSet angel
timeBetweenWaves 0 0
loopedWave ambience/hongkong/angel
volRange 50 100
radius 50

;*********************
;alarm_small
;*********************
localSet alarm_small
timeBetweenWaves 0 0
loopedWave ambience/generic/alarm06
volRange 100 120
radius 525

;*********************
;airplane_wind
;*********************
localSet airplane_wind
timeBetweenWaves 0 0
loopedWave ambience/kamchatka/wind3_heavy
volRange 245 250
radius 900

;*********************
;crowds
;*********************
localSet crowds
timeBetweenWaves 0 0
loopedWave ambience/generic/crowd
volRange 100 150
radius 750

;*********************
;kam_broken_lift
;*********************
localSet kam_broken_lift
timeBetweenWaves 0 0
loopedWave ambience/kamchatka/broken_lift
volRange 200 225
radius 700

;*********************
;generator_gas
;*********************
localSet generator_gas
timeBetweenWaves 0 0
loopedWave ambience/generic/generator_gas
volRange 160 200
radius 600

;*********************
;alarm
;*********************
localSet alarm
timeBetweenWaves 0 0
loopedWave ambience/generic/alarm01
volRange 200 220
radius 700

;*********************
;alarm2
;*********************
localSet alarm2
timeBetweenWaves 0 0
loopedWave ambience/generic/alarm02
volRange 200 220
radius 600

;*********************
;printers
;*********************
localSet printers
timeBetweenWaves 5 25
subWaves ambience/nyc printer03 printer02 printer01
volRange 150 180
radius 500

;*********************
;alarm3
;*********************
localSet alarm3
timeBetweenWaves 0 0
loopedWave ambience/generic/alarm03
volRange 180 200
radius 600

;*********************
;alarm_siren
;*********************
localSet alarm_siren
timeBetweenWaves 0 0
loopedWave ambience/generic/alarm05
volRange 200 220
radius 6000

;*********************
;alarm_quiet
;*********************
localSet alarm_quiet
timeBetweenWaves 0 0
loopedWave ambience/generic/alarm01
volRange 0 2
radius 300

;*********************
;rain_window
;*********************
localSet rain_window
timeBetweenWaves 10 45
loopedWave ambience/prague/rain_window
volRange 200 220
radius 400

;*********************
;PRA_cab_interior
;*********************
localSet PRA_cab_interior
timeBetweenWaves 0 0
loopedWave ambience/prague/car_interior_rain_idle
volRange 100 150
radius 400

;*********************
;big_fire
;*********************
localSet big_fire
timeBetweenWaves 0 0
loopedWave ambience/generic/big_fire
volRange 175 200
radius 800

;*********************
;f16
;*********************
localSet f16
timeBetweenWaves 0 0
loopedWave misc/events/f16_flyby
volRange 200 245
radius 900

;*********************
;conveyor_belt
;*********************
localSet conveyor_belt
timeBetweenWaves 0 0
loopedWave ambience/airport/conveyor_belt
volRange 205 210
radius 800

;*********************
;rain
;*********************
localSet rain
timeBetweenWaves 0 0
loopedWave ambience/prague/pra1_rain
volRange 150 180
radius 900

;*********************
;wind_trees
;*********************
localSet wind_trees
timeBetweenWaves 0 0
loopedWave ambience/kamchatka/wind_trees
volRange 95 110
radius 600

;*********************
;bubbling_water
;*********************
localSet bubbling_water
timeBetweenWaves 0 0
loopedWave ambience/generic/bubbling_water
volRange 100 150
radius 400

;*********************
;sparks
;*********************
localSet sparks
timeBetweenWaves 5 20
subWaves ambience/generic sparks02
loopedWave ambience/generic/sparks
volRange 180 200
radius 500

;*********************
;crickets
;*********************
localSet crickets
timeBetweenWaves 0 0
loopedWave ambience/prague/crickets
volRange 180 200
radius 1000

;*********************
;cicadas
;*********************
localSet cicadas
timeBetweenWaves 0 0
loopedWave ambience/colombia/cicada_loop
volRange 230 240
radius 600

;*********************
;hk_boat_squeak
;*********************
localSet hk_boat_squeak
timeBetweenWaves 0 0
loopedWave ambience/hongkong/wood_squeak
volRange 200 220
radius 550

;*********************
;tank_idle
;*********************
localSet tank_idle
timeBetweenWaves 0 0
loopedWave ambience/vehicles/tank_idle
volRange 235 245
radius 700

;*********************
;flies
;*********************
localSet flies
timeBetweenWaves 0 0
loopedWave ambience/generic/fly
volRange 150 200
radius 400

;*********************
;arm_elev
;*********************
localSet arm_elev
timeBetweenWaves 8 35
subWaves ambience/generic metal_stress01 metal_stress02 metal_stress03 metal_stress04
volRange 220 240
radius 500

;*********************
;water_storm_drain
;*********************
localSet water_storm_drain
timeBetweenWaves 0 0
loopedWave ambience/generic/water_trick04
volRange 150 175
radius 300

;*********************
;computer_type
;*********************
localSet computer_type
timeBetweenWaves 0 0
loopedWave misc/events/key_type
volRange 230 255
radius 400

;*********************
;hwfall
;*********************
localSet hwfall
timeBetweenWaves 0 0
loopedWave ambience/colombia/waterfall_03
volRange 254 255
radius 9999

;*********************
;key_type
;*********************
localSet key_type
timeBetweenWaves 0 0
loopedWave misc/events/key_type
volRange 100 150
radius 300

;*********************
;generator_electric
;*********************
localSet generator_electric
timeBetweenWaves 0 0
loopedWave ambience/generic/generator_electric
volRange 195 200
radius 700

;*********************
;generator_electric2
;*********************
localSet generator_electric2
timeBetweenWaves 0 0
loopedWave ambience/generic/generator_electric2
volRange 195 200
radius 400

;*********************
;train_idle
;*********************
localSet train_idle
timeBetweenWaves 0 0
loopedWave ambience/vehicles/train_idle
volRange 180 200
radius 600

;*********************
;tram_cart
;*********************
localSet tram_cart
timeBetweenWaves 0 0
loopedWave misc/events/kam_cart
volRange 180 200
radius 800

;*********************
;inferno_fire
;*********************
localSet inferno_fire
timeBetweenWaves 0 0
loopedWave ambience/generic/big_fire2
volRange 200 220
radius 600

;*********************
;hongkong_traffic
;*********************
localSet hongkong_traffic
timeBetweenWaves 0 0
loopedWave ambience/hongkong/traffic
volRange 120 150
radius 1000

;*********************
;hongkong_port
;*********************
localSet hongkong_port
timeBetweenWaves 0 0
loopedWave ambience/hongkong/port_equipment
volRange 150 200
radius 800

;*********************
;hongkong_shoreline
;*********************
localSet hongkong_shoreline
timeBetweenWaves 0 0
loopedWave ambience/hongkong/shoreline
volRange 150 160
radius 1300

;*********************
;hongkong_junk
;*********************
localSet hongkong_junk
timeBetweenWaves 0 0
loopedWave ambience/hongkong/chug_chug
volRange 200 230
radius 950

;*********************
;thunder01
;*********************
localSet thunder01
timeBetweenWaves 0 0
loopedWave ambience/cargoliner/thunderstrike
volRange 220 250
radius 750

;*********************
;metallic_thump01
;*********************
localSet metallic_thump01
timeBetweenWaves 0 0
loopedWave ambience/cargoliner/metal_thump02
volRange 200 220
radius 500

;*********************
;metal_detector_beep
;*********************
localSet metal_detector_beep
timeBetweenWaves 0 0
loopedWave ambience/airport/metal_detector
volRange 235 245
radius 600

;*********************
;river
;*********************
localSet river
timeBetweenWaves 0 0
loopedWave ambience/colombia/col_river
volRange 200 225
radius 5000

;*********************
;radio_music01
;*********************
localSet radio_music01
timeBetweenWaves 0 0
loopedWave ambience/generic/radiomusic_03
volRange 100 120
radius 200

;*********************
;metallic_thump02
;*********************
localSet metallic_thump02
timeBetweenWaves 0 0
loopedWave ambience/cargoliner/metal_thump03
volRange 200 220
radius 600

;*********************
;thunder02
;*********************
localSet thunder02
timeBetweenWaves 0 0
loopedWave ambience/cargoliner/trail_thunder
volRange 175 250
radius 800

;*********************
;hongkong_industrial
;*********************
localSet hongkong_industrial
timeBetweenWaves 0 0
loopedWave ambience/hongkong/industrialambience
volRange 100 150
radius 700

;*********************
;street_lamp
;*********************
localSet street_lamp
timeBetweenWaves 0 0
loopedWave ambience/generic/electrical_hum
volRange 100 150
radius 250

;*********************
;truck_idle
;*********************
localSet truck_idle
timeBetweenWaves 0 0
loopedWave ambience/vehicles/truck_idle
volRange 180 200
radius 500

;*********************
;pool_swim
;*********************
localSet pool_swim
timeBetweenWaves 0 0
loopedWave ambience/generic/pool_loop
volRange 200 220
radius 750

;*********************
;jacuzzi
;*********************
localSet jacuzzi
timeBetweenWaves 0 0
loopedWave ambience/generic/pool_loop
volRange 150 180
radius 400

;*********************
;steam_blast01
;*********************
localSet steam_blast01
timeBetweenWaves 10 30
subWaves ambience/generic steam_blast01
volRange 200 230
radius 400

;*********************
;steam_blast02
;*********************
localSet steam_blast02
timeBetweenWaves 5 25
subWaves ambience/generic steam_blast02
volRange 220 230
radius 450

;*********************
;small_fire
;*********************
localSet small_fire
timeBetweenWaves 0 0
loopedWave ambience/generic/small_fire
volRange 150 180
radius 575

;*********************
;small_fire2
;*********************
localSet small_fire2
timeBetweenWaves 0 0
loopedWave ambience/generic/small_fire2
volRange 180 200
radius 500

;*********************
;sirens
;*********************
localSet sirens
timeBetweenWaves 0 0
loopedWave ambience/vehicles/siren_loop
volRange 150 180
radius 500

;*********************
;pistons01
;*********************
localSet pistons01
timeBetweenWaves 0 0
loopedWave ambience/cargoliner/piston01
volRange 240 245
radius 700


;*************************************************
;BMODELS
;*************************************************

;*********************
;hitech_door01
;*********************
bmodelSet hitech_door01
subWaves movers/doors/hitech_door01 hitech_start hitech_move hitech_stop hitech_start hitech_stop

;*********************
;hitech_door02
;*********************
bmodelSet hitech_door02
subWaves movers/doors/hitech_door02 hitech_open nullsound hitech_stop hitech_open hitech_stop

;*********************
;metal_door02
;*********************
bmodelSet metal_door02
subWaves movers/doors/metal_door02 md2_open nullsound md2_stop md2_start md2_close

;*********************
;track_door01
;*********************
bmodelSet track_door01
subWaves movers/doors/track_door01 track_doorstart track_doormove track_doorstop track_doorstart track_doorstop

;*********************
;elevator_door01
;*********************
bmodelSet elevator_door01
subWaves movers/doors/elevator_door01 e_doorstart e_doormove e_doorstop e_doorstart e_doorstop

;*********************
;button_computer02
;*********************
bmodelSet button_computer02
subWaves movers/buttons button03 nullsound nullsound nullsound nullsound

;*********************
;airlock_door02
;*********************
bmodelSet airlock_door02
subWaves movers/doors/airlock_door02 airlock02_open airlock02_doormove airlock02_doorstop nullsound airlock02_doorstop

;*********************
;airlock_door01
;*********************
bmodelSet airlock_door01
subWaves movers/doors/airlock_door01 airlock_open airlock_move airlock_stop airlock_start airlock_close

;*********************
;fuse_box
;*********************
bmodelSet fuse_box
subWaves movers/doors/fuse_box fb_open nullsound nullsound nullsound fb_close

;*********************
;lever01
;*********************
bmodelSet lever01
subWaves movers/switches/lever01 lever01_open nullsound lever01_stop lever01_open lever01_stop

;*********************
;slide_door01
;*********************
bmodelSet slide_door01
subWaves movers/doors/slide_door01 slide_open slide_move slide_doorstop nullsound slide_close

;*********************
;jail_door
;*********************
bmodelSet jail_door
subWaves movers/doors/jail_door jail_doorstart jail_doormove jail_doorstop jail_doorstart jail_doorstop

;*********************
;wood_door01
;*********************
bmodelSet wood_door01
subWaves movers/doors/wood_door01 wood_dooropen wood_doormove wood_doorstop wood_doorstart wood_doorclose

;*********************
;stall_door01
;*********************
bmodelSet stall_door01
subWaves movers/doors/stall_door01 sd01_open nullsound sd01_stop nullsound sd01_close

;*********************
;fence_gate01
;*********************
bmodelSet fence_gate01
subWaves movers/doors/fence_gate01 fence_start fence_move fence_stop nullsound fence_stop

;*********************
;wood_door02
;*********************
bmodelSet wood_door02
subWaves movers/doors/wood_door02 wood_door02open nullsound wood_door02stop wood_door02start wood_door02close

;*********************
;kam_pipe_door
;*********************
bmodelSet kam_pipe_door
subWaves movers/doors/kam_pipe open nullsound nullsound nullsound nullsound

;*********************
;fence_gate02
;*********************
bmodelSet fence_gate02
subWaves movers/doors/fence_gate02 gate02_open gate02_move gate02_stop nullsound gate02_stop

;*********************
;lift01
;*********************
bmodelSet lift01
subWaves movers/doors/lift01 lift_stop lift_move lift_stop lift_stop lift_stop

;*********************
;null_door
;*********************
bmodelSet null_door
subWaves movers/buttons nullsound nullsound nullsound nullsound nullsound

;*********************
;button_computer01
;*********************
bmodelSet button_computer01
subWaves movers/buttons button02 nullsound nullsound nullsound nullsound

;*********************
;button_default
;*********************
bmodelSet button_default
subWaves movers/buttons button01 nullsound nullsound nullsound nullsound

;*********************
;button_computer03
;*********************
bmodelSet button_computer03
subWaves movers/buttons button04 nullsound nullsound nullsound nullsound

;*********************
;metal_door
;*********************
bmodelSet metal_door
subWaves movers/doors/metal_door metal_doorstart metal_doormove metal_doorstop metal_doorstart metal_doorstop

